I messed with turning on CPU-called plays, then off again and tried running the point. Changed the settings to Simulation, then to Default, then to Simulation again. When you take into account the amount of effort that went into making sure that the whole package looks good, it's easy to forgive the ugly character models.I've given this a pretty fair shake. When the game is zoomed out, (as in, when you are actually PLAYING the game) it looks fluid, the animations are top notch, and the framerate stays consistent. While you can definitely see that some effort was put into making the players look like their real-life counterparts, during close-ups, the effect is ruined. The individual character models are very blocky, especially the one that aren't NBA players (cheerleaders, coaches, referees). Unfortunately, at a micro level, there are problems that break the realism of the overall package. It's truly amazing to see the presentation that NBA 2K12 has to offer. They bring up statistics from prior games, discuss how the current game fits into the grand scheme of things as the season unfolds, and generally sell you on the idea that they care about what's happening in the basketball game. The audio plays into this as well, as the announcers really do a fantastic job of creating a realistic game-atmosphere. The entire thing has the distinct feel of a television program, even to the point where between quarters, a commercial will show up for a game taking place later on the calendar. If you take into account the entire presentation, including the camera angles, and infographics, the game looks very good. When evaluating the visuals in the game, it is a question of macro vs. The rosters and players have been recreated faithfully, and playing in these modes is a blast for NBA historians.įinally there is the My Player mode, which allows you to create a new player, hire an agent, and guide them through their career in the NBA. Each of these allows you to unlock legendary NBA players and teams. These games represent some of the most memorable games in NBA history, and put you right into the middle of the action. The biggest draw for NBA 2K12, however, is the lineup of legendary matchups – 15 in total. Like much of NBA 2K12, the learning curve is steep. After I got the hang of it, though, I had fun with it. The slam dunk competition in particular was quite hard to grasp only after playing around with it for a good half hour and reading the instructions a dozen times was I able to complete a single dunk. Also included is a Blacktop mode that contains three-point contest, slam dunk competition, 21, and pick-up street games with actual NBA players. In addition to The Association are standard modes such as Season, Playoffs, and Situation Play, the latter of which allows you to preset the score, time remaining, and any other minor detail you could think of, creating the exact situation you want to play through. The menus are a bit confusing, as the game seems to assume that you have some basic familiarity with the mode. The level of customization is bewildering, and as a newbie to the NBA 2K experience, I found myself completely overwhelmed with the amount of options that were available to me. For NBA mega-fans, this mode is a dream come true as you can build your ideal roster, monitor the news feeds for trade information, and still play a game of basketball every few in-game days. On top of the Quick Play mode, which the game drops you into when you first start up, the game has no fewer than four other deep experiences.įirst up is The Association, an incredibly deep franchise mode that puts you in complete control of an NBA team with all of the budgetary, contractual, and scheduling obligations therein. The first thing to note as you reach the main menu is that when it comes to depth of content, NBA 2K12 is not messing around. Although the game is playable by Wii Remote and Nunchuk, I played the game largely with the Classic Controller Pro.
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